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- on exitFrame
- global flicker
- if the timer < 1690 then
- go(the frame)
- else
- startTimer()
- go(the frame + 1)
- end if
- if flicker = 1 then
- set randomiser to 1
- set verty to 1
- set horizonty to 1
- end if
- set honumber to random(4)
- set minushonumber to -3
- set vernumber to random(4)
- set minusvernumber to -2
- set randomiser to random(2)
- if randomiser = 1 then
- set verty to vernumber
- set horizonty to honumber
- else
- set horizonty to minushonumber
- set verty to minusvernumber
- end if
- set x to 5
- if x = 1 then
- set x to 4
- end if
- if x = 3 then
- set x to 5
- end if
- if x = 2 then
- set x to 6
- end if
- set the locH of sprite x to the locH of sprite x + horizonty
- set the locV of sprite x to the locV of sprite x + verty
- if the locH of sprite x >= 620 then
- set the locH of sprite x to the locH of sprite x - 20
- end if
- if the locH of sprite x <= 20 then
- set the locH of sprite x to the locH of sprite x + 20
- end if
- if the locV of sprite x <= 20 then
- set the locV of sprite x to the locV of sprite x + 20
- end if
- if the locV of sprite x >= 460 then
- set the locV of sprite x to the locV of sprite x - 20
- end if
- if flicker = 1 then
- set randomiser to 1
- set verty to 1
- set horizonty to 1
- end if
- set honumber to random(4)
- set minushonumber to -3
- set vernumber to random(4)
- set minusvernumber to -2
- set randomiser to random(2)
- if randomiser = 1 then
- set verty to vernumber
- set horizonty to honumber
- else
- set horizonty to minushonumber
- set verty to minusvernumber
- end if
- set x to 5
- if x = 1 then
- set x to 4
- end if
- if x = 3 then
- set x to 5
- end if
- if x = 2 then
- set x to 6
- end if
- set the locH of sprite x to the locH of sprite x + horizonty
- set the locV of sprite x to the locV of sprite x + verty
- if the locH of sprite x >= 620 then
- set the locH of sprite x to the locH of sprite x - 20
- end if
- if the locH of sprite x <= 20 then
- set the locH of sprite x to the locH of sprite x + 20
- end if
- if the locV of sprite x <= 20 then
- set the locV of sprite x to the locV of sprite x + 20
- end if
- if the locV of sprite x >= 460 then
- set the locV of sprite x to the locV of sprite x - 20
- end if
- if flicker = 1 then
- set randomiser to 1
- set verty to 1
- set horizonty to 1
- end if
- set honumber to random(4)
- set minushonumber to -3
- set vernumber to random(4)
- set minusvernumber to -2
- set randomiser to random(2)
- if randomiser = 1 then
- set verty to vernumber
- set horizonty to honumber
- else
- set horizonty to minushonumber
- set verty to minusvernumber
- end if
- set x to 6
- if x = 1 then
- set x to 4
- end if
- if x = 3 then
- set x to 5
- end if
- if x = 2 then
- set x to 6
- end if
- set the locH of sprite x to the locH of sprite x + horizonty
- set the locV of sprite x to the locV of sprite x + verty
- if the locH of sprite x >= 620 then
- set the locH of sprite x to the locH of sprite x - 20
- end if
- if the locH of sprite x <= 20 then
- set the locH of sprite x to the locH of sprite x + 20
- end if
- if the locV of sprite x <= 20 then
- set the locV of sprite x to the locV of sprite x + 20
- end if
- if the locV of sprite x >= 460 then
- set the locV of sprite x to the locV of sprite x - 20
- end if
- if flicker = 1 then
- set randomiser to 1
- set verty to 1
- set horizonty to 1
- end if
- set honumber to random(4)
- set minushonumber to -3
- set vernumber to random(4)
- set minusvernumber to -2
- set randomiser to random(2)
- if randomiser = 1 then
- set verty to vernumber
- set horizonty to honumber
- else
- set horizonty to minushonumber
- set verty to minusvernumber
- end if
- set x to 7
- if x = 1 then
- set x to 4
- end if
- if x = 3 then
- set x to 5
- end if
- if x = 2 then
- set x to 6
- end if
- set the locH of sprite x to the locH of sprite x + horizonty
- set the locV of sprite x to the locV of sprite x + verty
- if the locH of sprite x >= 620 then
- set the locH of sprite x to the locH of sprite x - 20
- end if
- if the locH of sprite x <= 20 then
- set the locH of sprite x to the locH of sprite x + 20
- end if
- if the locV of sprite x <= 20 then
- set the locV of sprite x to the locV of sprite x + 20
- end if
- if the locV of sprite x >= 460 then
- set the locV of sprite x to the locV of sprite x - 20
- end if
- if flicker = 1 then
- set randomiser to 1
- set verty to 1
- set horizonty to 1
- end if
- set honumber to random(4)
- set minushonumber to -3
- set vernumber to random(4)
- set minusvernumber to -2
- set randomiser to random(2)
- if randomiser = 1 then
- set verty to vernumber
- set horizonty to honumber
- else
- set horizonty to minushonumber
- set verty to minusvernumber
- end if
- set x to 8
- if x = 1 then
- set x to 4
- end if
- if x = 3 then
- set x to 5
- end if
- if x = 2 then
- set x to 6
- end if
- set the locH of sprite x to the locH of sprite x + horizonty
- set the locV of sprite x to the locV of sprite x + verty
- if the locH of sprite x >= 620 then
- set the locH of sprite x to the locH of sprite x - 20
- end if
- if the locH of sprite x <= 20 then
- set the locH of sprite x to the locH of sprite x + 20
- end if
- if the locV of sprite x <= 20 then
- set the locV of sprite x to the locV of sprite x + 20
- end if
- if the locV of sprite x >= 460 then
- set the locV of sprite x to the locV of sprite x - 20
- end if
- if flicker = 1 then
- set randomiser to 1
- set verty to 1
- set horizonty to 1
- end if
- set honumber to random(4)
- set minushonumber to -3
- set vernumber to random(4)
- set minusvernumber to -2
- set randomiser to random(2)
- if randomiser = 1 then
- set verty to vernumber
- set horizonty to honumber
- else
- set horizonty to minushonumber
- set verty to minusvernumber
- end if
- set x to 9
- if x = 1 then
- set x to 4
- end if
- if x = 3 then
- set x to 5
- end if
- if x = 2 then
- set x to 6
- end if
- set the locH of sprite x to the locH of sprite x + horizonty
- set the locV of sprite x to the locV of sprite x + verty
- if the locH of sprite x >= 620 then
- set the locH of sprite x to the locH of sprite x - 20
- end if
- if the locH of sprite x <= 20 then
- set the locH of sprite x to the locH of sprite x + 20
- end if
- if the locV of sprite x <= 20 then
- set the locV of sprite x to the locV of sprite x + 20
- end if
- if the locV of sprite x >= 460 then
- set the locV of sprite x to the locV of sprite x - 20
- end if
- if flicker = 1 then
- set randomiser to 1
- set verty to 1
- set horizonty to 1
- end if
- set honumber to random(4)
- set minushonumber to -3
- set vernumber to random(4)
- set minusvernumber to -2
- set randomiser to random(2)
- if randomiser = 1 then
- set verty to vernumber
- set horizonty to honumber
- else
- set horizonty to minushonumber
- set verty to minusvernumber
- end if
- set x to 10
- if x = 1 then
- set x to 4
- end if
- if x = 3 then
- set x to 5
- end if
- if x = 2 then
- set x to 6
- end if
- set the locH of sprite x to the locH of sprite x + horizonty
- set the locV of sprite x to the locV of sprite x + verty
- if the locH of sprite x >= 620 then
- set the locH of sprite x to the locH of sprite x - 20
- end if
- if the locH of sprite x <= 20 then
- set the locH of sprite x to the locH of sprite x + 20
- end if
- if the locV of sprite x <= 20 then
- set the locV of sprite x to the locV of sprite x + 20
- end if
- if the locV of sprite x >= 460 then
- set the locV of sprite x to the locV of sprite x - 20
- end if
- if flicker = 1 then
- set randomiser to 1
- set verty to 1
- set horizonty to 1
- end if
- set honumber to random(4)
- set minushonumber to -3
- set vernumber to random(4)
- set minusvernumber to -2
- set randomiser to random(2)
- if randomiser = 1 then
- set verty to vernumber
- set horizonty to honumber
- else
- set horizonty to minushonumber
- set verty to minusvernumber
- end if
- set x to 11
- if x = 1 then
- set x to 4
- end if
- if x = 3 then
- set x to 5
- end if
- if x = 2 then
- set x to 6
- end if
- set the locH of sprite x to the locH of sprite x + horizonty
- set the locV of sprite x to the locV of sprite x + verty
- if the locH of sprite x >= 620 then
- set the locH of sprite x to the locH of sprite x - 20
- end if
- if the locH of sprite x <= 20 then
- set the locH of sprite x to the locH of sprite x + 20
- end if
- if the locV of sprite x <= 20 then
- set the locV of sprite x to the locV of sprite x + 20
- end if
- if the locV of sprite x >= 460 then
- set the locV of sprite x to the locV of sprite x - 20
- end if
- if flicker = 1 then
- set randomiser to 1
- set verty to 1
- set horizonty to 1
- end if
- set honumber to random(4)
- set minushonumber to -3
- set vernumber to random(4)
- set minusvernumber to -2
- set randomiser to random(2)
- if randomiser = 1 then
- set verty to vernumber
- set horizonty to honumber
- else
- set horizonty to minushonumber
- set verty to minusvernumber
- end if
- set x to 12
- if x = 1 then
- set x to 4
- end if
- if x = 3 then
- set x to 5
- end if
- if x = 2 then
- set x to 6
- end if
- set the locH of sprite x to the locH of sprite x + horizonty
- set the locV of sprite x to the locV of sprite x + verty
- if the locH of sprite x >= 620 then
- set the locH of sprite x to the locH of sprite x - 20
- end if
- if the locH of sprite x <= 20 then
- set the locH of sprite x to the locH of sprite x + 20
- end if
- if the locV of sprite x <= 20 then
- set the locV of sprite x to the locV of sprite x + 20
- end if
- if the locV of sprite x >= 460 then
- set the locV of sprite x to the locV of sprite x - 20
- end if
- if flicker = 1 then
- set randomiser to 1
- set verty to 1
- set horizonty to 1
- end if
- set honumber to random(4)
- set minushonumber to -3
- set vernumber to random(4)
- set minusvernumber to -2
- set randomiser to random(2)
- if randomiser = 1 then
- set verty to vernumber
- set horizonty to honumber
- else
- set horizonty to minushonumber
- set verty to minusvernumber
- end if
- set x to 13
- if x = 1 then
- set x to 4
- end if
- if x = 3 then
- set x to 5
- end if
- if x = 2 then
- set x to 6
- end if
- set the locH of sprite x to the locH of sprite x + horizonty
- set the locV of sprite x to the locV of sprite x + verty
- if the locH of sprite x >= 620 then
- set the locH of sprite x to the locH of sprite x - 20
- end if
- if the locH of sprite x <= 20 then
- set the locH of sprite x to the locH of sprite x + 20
- end if
- if the locV of sprite x <= 20 then
- set the locV of sprite x to the locV of sprite x + 20
- end if
- if the locV of sprite x >= 460 then
- set the locV of sprite x to the locV of sprite x - 20
- end if
- if flicker = 1 then
- set randomiser to 1
- set verty to 1
- set horizonty to 1
- end if
- set honumber to random(4)
- set minushonumber to -3
- set vernumber to random(4)
- set minusvernumber to -2
- set randomiser to random(2)
- if randomiser = 1 then
- set verty to vernumber
- set horizonty to honumber
- else
- set horizonty to minushonumber
- set verty to minusvernumber
- end if
- set x to 14
- if x = 1 then
- set x to 4
- end if
- if x = 3 then
- set x to 5
- end if
- if x = 2 then
- set x to 6
- end if
- set the locH of sprite x to the locH of sprite x + horizonty
- set the locV of sprite x to the locV of sprite x + verty
- if the locH of sprite x >= 620 then
- set the locH of sprite x to the locH of sprite x - 20
- end if
- if the locH of sprite x <= 20 then
- set the locH of sprite x to the locH of sprite x + 20
- end if
- if the locV of sprite x <= 20 then
- set the locV of sprite x to the locV of sprite x + 20
- end if
- if the locV of sprite x >= 460 then
- set the locV of sprite x to the locV of sprite x - 20
- end if
- if flicker = 1 then
- set randomiser to 1
- set verty to 1
- set horizonty to 1
- end if
- set honumber to random(4)
- set minushonumber to -3
- set vernumber to random(4)
- set minusvernumber to -2
- set randomiser to random(2)
- if randomiser = 1 then
- set verty to vernumber
- set horizonty to honumber
- else
- set horizonty to minushonumber
- set verty to minusvernumber
- end if
- set x to 15
- if x = 1 then
- set x to 4
- end if
- if x = 3 then
- set x to 5
- end if
- if x = 2 then
- set x to 6
- end if
- set the locH of sprite x to the locH of sprite x + horizonty
- set the locV of sprite x to the locV of sprite x + verty
- if the locH of sprite x >= 620 then
- set the locH of sprite x to the locH of sprite x - 20
- end if
- if the locH of sprite x <= 20 then
- set the locH of sprite x to the locH of sprite x + 20
- end if
- if the locV of sprite x <= 20 then
- set the locV of sprite x to the locV of sprite x + 20
- end if
- if the locV of sprite x >= 460 then
- set the locV of sprite x to the locV of sprite x - 20
- end if
- if flicker = 1 then
- set randomiser to 1
- set verty to 1
- set horizonty to 1
- end if
- set honumber to random(4)
- set minushonumber to -3
- set vernumber to random(4)
- set minusvernumber to -2
- set randomiser to random(2)
- if randomiser = 1 then
- set verty to vernumber
- set horizonty to honumber
- else
- set horizonty to minushonumber
- set verty to minusvernumber
- end if
- set x to 16
- if x = 1 then
- set x to 4
- end if
- if x = 3 then
- set x to 5
- end if
- if x = 2 then
- set x to 6
- end if
- set the locH of sprite x to the locH of sprite x + horizonty
- set the locV of sprite x to the locV of sprite x + verty
- if the locH of sprite x >= 620 then
- set the locH of sprite x to the locH of sprite x - 20
- end if
- if the locH of sprite x <= 20 then
- set the locH of sprite x to the locH of sprite x + 20
- end if
- if the locV of sprite x <= 20 then
- set the locV of sprite x to the locV of sprite x + 20
- end if
- if the locV of sprite x >= 460 then
- set the locV of sprite x to the locV of sprite x - 20
- end if
- if flicker = 1 then
- set randomiser to 1
- set verty to 1
- set horizonty to 1
- end if
- set honumber to random(4)
- set minushonumber to -3
- set vernumber to random(4)
- set minusvernumber to -2
- set randomiser to random(2)
- if randomiser = 1 then
- set verty to vernumber
- set horizonty to honumber
- else
- set horizonty to minushonumber
- set verty to minusvernumber
- end if
- set x to 4
- if x = 1 then
- set x to 4
- end if
- if x = 3 then
- set x to 5
- end if
- if x = 2 then
- set x to 6
- end if
- set the locH of sprite x to the locH of sprite x + horizonty
- set the locV of sprite x to the locV of sprite x + verty
- if the locH of sprite x >= 620 then
- set the locH of sprite x to the locH of sprite x - 20
- end if
- if the locH of sprite x <= 20 then
- set the locH of sprite x to the locH of sprite x + 20
- end if
- if the locV of sprite x <= 20 then
- set the locV of sprite x to the locV of sprite x + 20
- end if
- if the locV of sprite x >= 460 then
- set the locV of sprite x to the locV of sprite x - 20
- end if
- updateStage()
- end
-
- on mouseUp
- go(80)
- end
-